"After long resisting proprietary media formats, Mozilla has agreed to add H.264 to its browser. The move is made possible through a partnership with Cisco, which wants to press the industry to agree on the format for real-time communication."
"Firefox 25 has some big changes in the graphics area on OS X. It removed a layer of abstraction used for drawing content and switched to off-main-thread compositing. Either of these changes could have caused the speed up you’re seeing."
For at least the last 12 months I had been using Grunt and the LiveReload browser extension to inject CSS when my files changed. It felt like a really nice workflow until I had to work on a project that required IE7 & 8 support. The LiveReload plugin I was using simply didn’t support older versions of IE. For the first time in over a year I had to resort to manual page-refreshes every time I made a change to my CSS. It was painful. It’s also why I built Browser-Sync
This double-image technique is most notably used in the new Oculus Rift headset. While I don’t have one to test this against, I believe it’s possible to display HTML pages within the headset, so some form of this technique might be useful there.
Pixelmator 3.0 FX brings even more powerful ways to enhance your images. With the new Layer Styles, a complete set of Liquify Tools, and support for the new OS X Mavericks features — creating advanced and polished compositions — is now so much simpler, faster, and more enjoyable. And the new state-of-the-art image editing engine gives you the speed you need to keep the creative process smoothly flowing.
In fact, the Angular team reported last year that their bindings saw a 20-40x increase in speed when using an early version of “Object.observe()”. This is promising and the hope is once browser vendors other than Chrome implement the feature, many libraries using data-binding will see considerable performance boosts.
Addy Osmani: Plight Of The Butterfly: Object.observe() — JSConf EU (von JSConf)
"Everyone who dislikes your work is right. This is the hardest pill to swallow. I’ve never gotten a piece of feedback that was wrong. You see, you can’t deny a player their unique experience. Whatever they felt, was true. For them. And something in your work triggered it."